Demis Hassabis discusses how AI returns to gaming with one AI learning inside another AI's world model
ArticleSeptember 15, 2025

AI Comes Full Circle: How DeepMind is Revitalizing Gaming at the Core of AI

CN
@Zakariae BEN ALLALCreated on Mon Sep 15 2025

AI Comes Full Circle: How DeepMind is Revitalizing Gaming at the Core of AI

Demis Hassabis, co-founder of Google DeepMind, recently shared an intriguing concept: envisioning one AI navigating within the mind of another AI. While it may sound like science fiction, this approach is becoming increasingly pivotal for advanced AI learning processes, marking a comeback to where modern AI found its roots—games.

In a recent interview highlighted by PC Gamer, Hassabis elaborated on how game environments have propelled revolutionary advancements like AlphaGo and AlphaStar. New developments now allow AI to refine its capabilities in AI-generated worlds, moving beyond solely human-created games. This paradigm shift could expedite research and unlock exciting possibilities for developers and gamers alike. PC Gamer.

Why Gaming Continues to Matter for AI

For many years, games have served as fertile ground for AI experimentation. Early systems assessed strategies through chess and Go, while the advent of deep reinforcement learning (RL) in the 2010s integrated trial-and-error learning with neural networks, allowing AI agents to master classic Atari games from pixel-level input and later tackle sophisticated real-time strategy games.

These achievements honed essential components of contemporary AI:

  • Representation learning drawn from raw data rather than pre-constructed features.
  • Self-play facilitating a curriculum devoid of human input.
  • Planning and search methods that extend beyond simple reactive patterns.

Here are some notable breakthroughs:

  • AlphaGo/AlphaZero successfully merged deep networks with Monte Carlo tree search to overpower world champions in Go, chess, and shogi, utilizing extensive self-play and planning. Nature 2016; Nature 2017.
  • MuZero discovered planning by constructing an internal world model without initial knowledge of game rules, achieving state-of-the-art results in Atari, Go, chess, and shogi. Nature 2020.
  • AlphaStar reached Grandmaster status in StarCraft II through a combination of self-play and extensive training. Nature 2019.
  • OpenAI Five triumphed against world champions in Dota 2 by employing large-scale self-play. OpenAI 2019.
  • CICERO attained human-level performance in Diplomacy by integrating strategic planning and natural language negotiation. Science 2022; Meta AI.

These systems not only conquered games but also refined methodologies that power everything from recommendation systems to large language models.

Understanding “One AI Playing in the Mind of Another AI”

Conventionally, an AI agent learns by engaging with an external environment—be it a game, a robotic simulation, or the real world. Emerging techniques now allow agents to practice within a learned world model, representing the “mind of another AI.”

The fundamental concept includes:

  • Developing a model that predicts changes in the world based on specific actions. This becomes the world model.
  • Enabling a decision-making agent to plan and act within this model, exploring potential outcomes easily and safely.

Two major approaches demonstrate this concept:

  • Planning in latent space: MuZero makes inferences about dynamics using a compact latent representation and executes a lookahead search without accessing actual game rules.Nature 2020.
  • Imagination-based agents: Systems like Imagination-Augmented Agents (I2A) and Dreamer simulate prospective scenarios within their learned models to assess strategies preemptively.I2A 2017; DreamerV3 2023.

DeepMind recently advanced this concept with Genie, a generative world model trained on internet video that converts a single image into a playable 2D environment. Consequently, one AI creates the world while another learns within it. DeepMind blog; arXiv 2024.

This encapsulates the full-circle moment Hassabis references: games taught AI how to perceive, plan, and learn. Now, AI is honing its skills in game-like environments generated by other AI systems, transforming game design into a powerful tool for research acceleration.

From Dominating Games to Assisting Players

While outsmarting an opponent in a game is impressive, assisting players represents a different challenge. DeepMind is investigating agents capable of following natural language instructions and collaborating with human players across various titles.

DeepMind’s SIMA (Scalable Instructable Multiworld Agent) strives to be a versatile agent that performs everyday tasks in open-world games based on straightforward verbal instructions like “chop a tree” or “open the door.” SIMA can operate within multiple 3D environments without needing game-specific code. DeepMind blog 2024; arXiv 2024.

Complementary efforts include learning from large-scale human demonstrations, such as OpenAI’s Video PreTraining for Minecraft and projects like Voyager aimed at exploring lifelong learning with in-game skill libraries. OpenAI VPT 2022; Voyager 2023.

As models improve in understanding video and user actions, the boundaries between content, environment, and training ground become increasingly blurred. This makes “one AI playing in the mind of another AI” more practical, enabling the synthesis of diverse tasks and safer testing of edge cases.

Rethinking the Game with World Models

Allowing agents to practice within learned models brings numerous advantages over traditional training methods using external simulators or real environments.

1) Data Efficiency

Running millions of episodes in high-end games or simulators can be time-consuming and costly. In contrast, world models can simulate numerous trajectories significantly faster, enabling agents to iterate quickly and economically. DreamerV3 and similar algorithms exhibit high sample efficiency in continuous control and Atari games. DreamerV3.

2) Safety and Controllability

Imagined scenarios are inherently safer. Agents can be placed in risky or rare situations without endangering players or hardware. Researchers can also systematically modify factors to assess generalization.

3) Synthetic Data and Curriculum Generation

Generative models like Genie can create interactive tasks from a single image or frame, yielding vast diversity in training experiences along with tailored curricula that increase difficulty as the agent improves. DeepMind blog.

4) Planning as a Core Capability

With an internal model, agents can plan instead of merely reacting. MuZero showcased the significance of this approach: planning in latent space enables raw perception and learned dynamics to contribute to long-range decision-making. Nature 2020.

Implications for Game Developers

For those involved in game design or operation, the resurgence of AI in gaming offers valuable tools for enhancement.

  • Smarter NPCs: World model planning can facilitate characters that act with foresight rather than relying merely on scripted triggers.
  • Adaptive Difficulty: AI-trained agents can adjust to player skill levels in real time, enhancing the gaming experience.
  • QA at Scale: Self-play and synthetic environments allow extensive testing of economies, potential exploits, and edge cases before launch.
  • Personalized Content: Generative world models can modify levels or quests according to player behavior and progress.
  • Co-pilot Gameplay: Instruction-following agents like SIMA may evolve into AI companions that assist, teach, or coordinate strategies.

Crucially, none of these advancements requires sacrificing human creativity. Instead, they provide designers with a more expansive sandbox for faster iterations, broader explorations, and more controlled live tests.

Beyond Gaming: Wider AI Implications

The same methodologies that empower agents in virtual environments are being repurposed for robotics, software automation, and safety research.

  • Robotics: Video-language-action models and world models enable robots to learn from web videos, create synthetic practice tasks, and transition to the real world with fewer failures. Refer to Google DeepMind and others regarding vision-language-action approaches. VLA survey 2023.
  • Software Agents: Planning with learned models of tools and APIs can enhance agent reliability compared to traditional LLM prompting.
  • Evaluation and Alignment: Simulated communities of agents within controlled environments allow researchers to explore cooperation, deception, and social norms as demonstrated in Diplomacy research and multi-agent RL. CICERO.

As Hassabis stated, the circle completes: games provided AI with invaluable early labs. AI can now generate its own laboratories to learn, enhancing capabilities that can transfer back to real-world applications.

Considerations: Fidelity, Bias, and Generalization

While world models and AI-generated environments are transformative, they come with limitations that need to be addressed.

  • Model Errors Compound: Minor inaccuracies in a learned model can escalate during extended rollouts, resulting in agents adopting inefficient policies in actual environments. Techniques such as short-horizon planning and uncertainty estimation can help but cannot entirely resolve the problem. Model-based RL survey.
  • Distribution Shift: If generated environments differ significantly from deployment conditions, agents may become overfit to synthetic peculiarities. Domain randomization and diversified environments are crucial.
  • Ethical and Safety Considerations: Synthetic data risks encoding and reinforcing biases found in training video or gameplay data. Evaluations within controlled environments do not guarantee safety in the real world.
  • Compute and Energy Requirements: Although world models can be efficient in terms of data, training cutting-edge systems still demands considerable computational resources.

These areas are ripe for ongoing research. While the potential is significant, maintaining rigor remains essential.

Tracing the Journey: From Go to Generalist Agents

The last decade has followed a clear trajectory from mastering specific games to crafting generalist agents capable of understanding language, vision, and action simultaneously.

  • 2016-2018: AlphaGo and AlphaZero exhibit the combined power of deep learning and search in board games. Nature 2016; Nature 2017.
  • 2019-2020: AlphaStar and MuZero extend mastery to complex settings with partial observations and unknown rules. Nature 2019; Nature 2020.
  • 2022: CICERO and VPT blend language understanding with action, signaling a shift towards agents capable of reasoning and acting in tandem. Science 2022; OpenAI 2022.
  • 2023-2024: DreamerV3, Genie, and SIMA indicate a future where world models and generalist agents learn from diverse inputs including video and instructions. DreamerV3; Genie; SIMA.

The connection is evident: games continue to serve as the fastest route to test ideas regarding learning, planning, and collaboration. With generative models, they are also a means to create on-demand training grounds.

Practical Insights for Interested Readers and Professionals

  • For those following AI research, focus on world models, multi-agent self-play, and instruction-following agents as these areas are poised for significant breakthroughs in reasoning and reliability.
  • If you develop games, consider utilizing agents for QA testing, balancing live operations, or generating dynamic content. Initiate these projects in controlled environments and monitor results closely.
  • For professionals in other sectors, think of using game-like simulations as adaptable labs. Many real-world tasks can be framed as objectives in a simulated context prior to full-scale deployment.

Conclusion: From Playground to Proving Ground to Platform

Demis Hassabis’s insights extend beyond nostalgia for the historical role of games in AI; they illustrate a roadmap for AI’s future. When one AI can generate an interactive world while another learns within it, research accelerates, experiments become safer, and agents gain the ability to plan, communicate, and adapt. Gaming is evolving from merely being the root of AI development to becoming the foundational platform for the next generation of AI.

FAQs

What does “one AI playing in the mind of another AI” mean?

This refers to a decision-making agent training or planning within a world model generated by another AI, enabling it to imagine future scenarios and choose optimal actions without relying solely on external simulations.

Are world models going to replace traditional game engines?

No, game engines remain crucial for high-fidelity gameplay and production. World models complement them by facilitating rapid, controllable training and planning. Many AI systems leverage models before validating or fine-tuning in actual game engines.

Will AI tools like SIMA or Genie take over the role of game designers?

Probably not. These tools are more effective as accelerators for iterating and testing. The creative insight and judgment of human designers continue to shape engaging and memorable game experiences.

What are the main risks associated with this technology?

Agents may become too reliant on synthetic peculiarities, inherit biases from their training data, or fail when faced with real-world distribution shifts. Comprehensive evaluations, varied scenarios, and staged deployments are vital mitigations.

How can developers begin to explore these concepts?

Try out open benchmarks like Atari or Procgen, incorporate RL agents into internal development builds for automated quality assurance, and examine model-based RL libraries that support imagination rollouts. Initiate with small-scale projects, maintain careful metrics, and expand based on findings.

Sources

  1. PC Gamer – Demis Hassabis explains how AI is coming full circle back to gaming
  2. Nature – Mastering the game of Go with deep neural networks and tree search (2016)
  3. Nature – Mastering chess and shogi by self-play with a general reinforcement learning algorithm (2017)
  4. Nature – Mastering Atari, Go, chess and shogi by planning with a learned model (MuZero, 2020)
  5. Nature – Grandmaster level in StarCraft II using multi-agent reinforcement learning (AlphaStar, 2019)
  6. OpenAI – OpenAI Five
  7. Science – Human-level play in the game of Diplomacy by combining language models with strategic reasoning (CICERO, 2022)
  8. Meta AI – CICERO project page
  9. DeepMind – Genie: Generative interactive environments
  10. arXiv – Genie: Generative Interactive Environments (2024)
  11. DeepMind – Introducing SIMA
  12. arXiv – SIMA: Generalist agents for 3D virtual environments (2024)
  13. arXiv – Imagination-Augmented Agents (2017)
  14. arXiv – Mastering Diverse Domains through World Models (DreamerV3, 2023)
  15. OpenAI – Video PreTraining (VPT) for Minecraft (2022)
  16. arXiv – Voyager: An Open-Ended Embodied Agent in Minecraft (2023)
  17. arXiv – A Survey of Model-Based Reinforcement Learning (2017)

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